FANDOM


FAQ
/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\
----------SUPER SMASH BROS. TRAINING LOG-------------
Gamefaqs Username: Zeldaduderox
Universal Account Name: Zelda311
AIM: zeldaduderox@aim.com
eMail: nicolailukas@gmail.com
Copyright (c) 2009 written by Nico Borst
-----------------------------------------------------
\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////

====================================================
-----------Table of Contents (-TOC-)----------------
====================================================
___________________________________________________________________________
---------------------------------------------------------------------------
{||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[|-----/\\\\\\\:-- TABLE OF CONTENTS (-TOC-)
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||}
|| Version History (-0.00-)
|| Preface (-1.00-)
|| Gamecube Controls (-2.00-)
|| Characters (-3.00-)
////////\\\\\\\\\\\\
|| Bowser (-3.01-)
|| Bowser algorithms (-3.011-)
|| Bowser Training Log (-3.0111-)
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||}
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||}
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||}
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||}
___________________________________________________________________________

====================================================
------------Version History (-0.00-)----------------
====================================================

VERSION 0.15 WEDNESDAY NOVEMBER 18, 2009 -- This version
adds Bowser.

VERSION 0.10 TUESDAY NOVEMBER 17, 2009 -- This version
includes The Preface, Gamecube Controls, and
Characters.

====================================================
------------------------------------Preface-(-1.00-)
====================================================
This guide "SUPER SMASH BROS. TRAINING LOG" is
intended to improve your fighting status in Super
Smash Bros. Brawl. I have written this in order
to (as mentioned before) advance you Brawlning
status.

____________________________________________________
|          N         O        T        E           |
----------------------------------------------------
|      I will only include Gamecube controls,      |
|  sadly not Wii controls. I may later, though,    |
|  and if I would I would remove this note.        |
|__________________________________________________|
|././././././././././././\.\.\.\.\.\.\.\.\.\.\.\.\.|
|--------------------------------------------------|

=====================================================
---------------------------Gamecube Controls-(-2.00-)
=====================================================

A                    = Standard Attack
B*                   = Special Attack
C                    = Hard/Fast Attacks
X and Y              = Jump, hit twice for double jump
Z                    = Grab opponent
ANALOGSTICK          = Moves Character
ARROWS (< ^ > v)     = Alters A, B, and C
ARROWSTICK           = Taunts, the taunts will require time and are useless
                       except in the Wario Level

*B can also be used in the Final Smash. The Final Smash
is gained when you hit the Smash Ball. When you hit
B and have alredy hit the Smash Ball, you will
activate the Final Smash. The Final Smash differs
for each character.

I will represent the attacks by either what they do,
or a certain symbol:

A                    = [A]
B                    = [B]
C                    = [C]
X and/or Y           = [XY]
L and/or R           = [LR]
Z                    = [Z]
ANALOGSTICK          = [O]
ARROWS (< ^ > v)     = [<], [^], [>], or [v]
ARROWSTICK           = [|<], [|^], [|>], or [|v]

=====================================================
----------------------------------Characters-(-3.00-)
=====================================================

Below is a list of characters from the Super Smash
Bros. Brawl game in alphabetical order.

1. BOWSER
2. CAPTAIN FALCON
3. DIDDY KONG
4. FALCO
5. FOX
6. GANONDORF
7. ICE CLIMBERS
8. IKE
9. JIGGLYPUFF
10. KING DEDEDE
11. KIRBY
12. LINK
13. LUCARIO
14. LUCAS
15. LUIGI
16. MARIO
17. MARTH
18. META KNIGHT
19. PIKACHU
20. PIT
21. POKEMON TRAINER
22. R.O.B.
23. SAMUS
24. SHEIK
25. SNAKE
26. SONIC
27. TOON LINK
28. WARIO
29. WOLF
30. YOSHI
31. ZELDA
32. ZERO SUIT SAMUS

There is a chart-like thing that displays how the
speed and attacks work.
________________________________________________________
| WEAK--->--->--->----MEDIUM------>--------->---STRONG |
|  |                     |                         |   |
| FAST ---> QUICK ---> MEZZO ---> MEZZO-SLOW ---> SLOW |
--------------------------------------------------------

It goes FAST to SLOW; the FASTer the WEAKer, the STRONGer
the SLOWer. People with Medium Strength normally have
Mezzo speed. That is what I refer to it as.

=====================================================
-------------------------------------BOWSER-(-3.01-)
=====================================================

_____________________________________________________
|                       BOWSER                      |
|---------------------------------------------------|
|   Bowser is the main protagonist of the Super     |
|   Series. He has always attempted to destroy Mario|
|   and Luigi, and rules over many of his minions   |
|   such as Goombas and Koopas. Bowser is known for |
|   his strength, but major slowness. Surprisingly  |
|   he is very quick in his slashes and his punches |
|---------------------------------------------------|
|   SPEED                 =    SLOW/QUICK           |
|   STRENGTH              =    STRONG/WEAK-MEDIUM   |
|   SERIES                =    SUPER MARIO          |
|   [B]                   =    BREATH FIRE          |
|   [A]                   =    CLAWS                |
|   [B]+[^]               =    SHELL SPIN UP        |
|   [B]+[<]/[>]           =    SHELL SPIN LEFT/RIGHT|
|   [B]+[v]               =    SHELL SHIELD         |
|   [A]+[^]               =    UP SLASH             |
|   [A]+[<]/[>]           =    LEFT/RIGHT PUNCH     |
|   [A]+[v]               =    DUCKSLASH+2 SLASHES  |
-----------------------------------------------------

To train your skills on Bowser, you need to be quick
when you can. Basically, when trying to use all the
B and C attacks (C simply is a shortcut for B attacks),
you get slow- but very powerful- attacks. This is not
a bad thing, it's just that it becomes predictable
and is slow. These moves are finishers (that and the
final smash), used when the opponent has high 
percentage (150%, 200%).

MAKE SURE that you do not use your B Fire Attack
until your foe is weak. The reason for this is
because your fire is limited and will only be
replenished when a new battle has been started.

So use your slashes and claws alot. Try to be quick
and avoid your foe. A good way to do this is by moving
the analog stick from Left to right [<] - [>] or vice
versa very quickly. By keeping the analog stick at the
left side for about .15 seconds, and moving it to the
right side, you will be able to dash at quick speeds.

Like any other character, you can avoid your foe
easily. Simply [<]+[LR] or [>]+[LR] lets you roll and
become invincible whilst you are rolling. When doing
this, the opponent should not realize what is happening
for a second. Take that opportunity! Attack, attack, attack!

There are good combos, or as I like to call them "algorithms".
Great algorithms can be used on Bowser, and always be sure
to mix 'em up when you're attacking. Or else your attacks will
become predictable and easy to avoid/dodge/counter. So mix
it up. Remember you're not limited to what I say, do as you
will. Just try not to get to a point where you are hitting random
buttons.

///////////////////////////////////////////////////////////
--------------------------------Bowser Algorithms (-3.011-)
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Here are some fine algorithms for Bowser to use. Firstly,
when the opponent tries to attack I will resemble it by using
"[/]" when he is attacking towards the right, or "[\]" when
he is attacking towards the left. If that becomes unnecesary,
I will simply use [FOEATTACK] to symbolize your opponent is
atacking. I will use [DASH] to symbolize dashing towards
your opponent. When you attack and the foe tries to attack
back, I will refer to this as a counter attack. The code
-type thing I will use will be a [FOECNTERATTACK].
Remember how to dash? Simply use [<] followed DIRECTLY by
[>] or vice versa. I'll use [DASH] to symbolize dashing
towards your opponent and [DASHAWAY] to symbolize dashing
away.

So here are the algorithms.

ALGORITHM I:

[A]+[<]/[>] TOWARDS FOE. [FOEATTACK]. DODGE BY ROLLING HIS ATTACK WITH
[LR]+[<]/[>]. ROLL TOWARDS HIM TO ROLL UNDER HIM. [A]+[^] TO FOE. 
[FOEATTACK].
USE [A]+[v] TO DEFEND YOURSELF AND ATTACK FOE.

ALGORITHM II:

[FOEATTACK]. [DASHAWAY]. [B]+[<]/[>]. FOE STUNNED. [FOEATTACK]. [A]+[v]
FOLLOWED DIRECTLY BY [LR]+[<]/[>]. ATTACK FOE WITH [A]+[<]/[>]

ALGORITHM III:

[B]+[<]/[>]. KEEP GOING UNTIL FOE MANAGES TO AVOID IT. [FOEATTACK],
[LR]+[<]/[>] TOWARDS FOE. [B]

ALGORITHM IV:

[FOEATTACK]. [DASH] AWAY FROM FOE. [FOEATTACK]. [LR]+[<]/[>] OR
[XY] FOLLOWED DIRECTLY BY [A]+[v]. [FOEATTACK]. [LR]+[<]/[>]
[B].

/////////////////////////////////////////////////////////////
-------------------------------BOWSER TRAINING LOG (-3.0111-)
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

{ooo---ooo---ooo---ooo---ooo---ooo---ooo---ooo---ooo---oo}
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|               TRAINING LOG OF BOWSER                   |
----------------------------------------------------------
| Target Smash     -This should probably be the hardest. |
|                   First try Level 3, and try to get a  |
|                   decent time (20-25 sec.) When you    |
|                   feel comfortable than you may        |
|                   proceed. Then, go to Level 4, try to |
|                   get 40-45 seconds time. When you     |
|                   feel really good, aim for Level 5.   |
|                   You will first get 50-60ish, that's  |
|                   okay. Practice alot, and eventually  |
|                   get in the low 40s. Practice this    |
|                   when you practice.                   |
|--------------------------------------------------------|
| Home-Run Contest -Yes, yes, this is surely fun. Hit the|
|                   sand bag a plethera of times. Make   |
|                   sure to get many punches and claws.  |
|                   Then, when it's about at 130%, get   |
|                   the bat and whack it madly with a    |
|                   [A]+[>]. If you did it right you will|
|                   charge up and hit it right when the  |
|                   time ends. You don't need to work at |
|                   that much with Bowser.               |
|--------------------------------------------------------
| 3 minute brawl   -With Bowser you should easily do this|
|                   do the 3 minute brawl three times    |
|                   and beat it every time your on.      |
|--------------------------------------------------------|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|            END OF TRAINING LOG FOR BOWSER              |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
{ooo---ooo---ooo---ooo---ooo---ooo---ooo---ooo---ooo---oo}

--Z31T)6311 18:48, November 23, 2009 (UTC)

This FAQ is incomplete. The author is still working on it, and because of that please do not make any major edits.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.